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| Stu | 197374 |
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| Krotus | 85410 |
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| Conscript | 79080 |
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| Delta9thc | 77238 |
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| Kevva | 76288 |
|---|
| Shrekunia | 67692 |
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| Tiberious | 66814 |
|---|
| Bonv | 59672 |
|---|
| SickPuppy | 49135 |
|---|
| kev | 48892 |
|---|




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| Space battles |
Battles may take place at a planet, at a hypergate or in open space. A battle starts when the fleets of players who are at war meet each other in the same coordinates, or if a fleet arrives at an area where another player's ships are set on patrol with the "Attack all" option.
Any player with a rating over 1000 may participate in battles. A battle is possible only if the difference between the players' military rank doesn't exceed 5 points. This condition doesn't apply to battles with Targons.
Each fleet is conventionally divided into groups, where each ship type is a separate group; each group of ships acts independently from the others. For example, fighters would be in one group and battleships in another group.
In length the battle field is conventionally divided into 10 positions (lines), along which the groups of ships may move forward and, depending on the distance between them, use the available weapons. Each type of weapons has its specific range of fire, specified in the description. In case of a battle on any planet of the player's system (except for hypergate), the planetary destroyer guns, mounted on the hyperspace gate in that system may hit any target within the range of the star system and cannot be destroyed.All the weapons, except for those using rockets, require helium-3 to shoot.
The range of fire of the Targons' fleets is +2 lines wider as compared with the range for the rest of the races.
In this example the blue group is on line 1, and the red group - on line 2. The distance between them is - 6 lines (positions).
Note: in your fleet settings the paramount position for attack is reflected as 6, while for your enemy this same position is reflected under number 3.
The ships start the fight from line 1, the weapon emplacements and the hypergate - from line 0.
The battle is singlestep. Each step each group of ships moves ahead to a distance that depends on the ship hull and the interplanetary speed of the ship. The given number of battle cycles the fleet will advance gradually, until it will reach the line which was set for the fleet (in the fleet settings - the parameter "Line"), and will keep fighting from that line until it reaches the established number of battle cycles. When the established values are achieved, the ships will move back to line 0 with the same speed. When all the groups of the fleet will reach line 0, the fleet may leave the battle field.
The number of battle cycles, as well as the line, to which the group advances (column "Line") and the paramount attack line (column "Attack") may be set in the fleet options.
After each move the group of ships seeks for a target according to the fleet options and the parameters of the used weapons. And an exchange of shots takes place.
The weapon power can increase when using a ballistic calculator, or can decrease due to the usage of specific covering, additional armor, antimissile systems, or to a greater shot distance.
After each move you get a log message, describing what ships have been destroyed. A part of the accessories that remained intact are collected by the enemy ships. Another part of the accessories drop on the nearest asteroid field.
For destruction of enemy fleets and weapon emplacements the player gets military points, which depend on the parameters of the destroyed ship and the difference between the military rank of the battle participants. The same number of military points is lost by the player, who lost ships or weapon emplacements.
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