|
| Stu | 197374 |
|---|
| Krotus | 85410 |
|---|
| Conscript | 79080 |
|---|
| Delta9thc | 77238 |
|---|
| Kevva | 76288 |
|---|
| Shrekunia | 67692 |
|---|
| Tiberious | 66814 |
|---|
| Bonv | 59672 |
|---|
| SickPuppy | 49135 |
|---|
| kev | 48892 |
|---|




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| Intelligence and counterintelligence |
1. Obtaining information on foreign planets
There are two ways to find out the parameters of a foreign planet:
First of all, you may send an exploring probe to a certain planet by
indicating its coordinates. When the probe will reach the planet, it will
send you the reconnaissance results. The quality of the received data
depends on the level and on the number of exploring probes sent. The
self-descriptiveness capacity of the exploring probes can be decreased by
developing Remote observation and espionage on the surveyed planet. After
sending the data to the base the exploring probe never comes back.
You may send specially trained intelligence agents to the planet. After
a certain level of development you may build your own security service. It
gives you the opportunity to train special agents of any player race by
using cryocapsules. After long hard training the special agents may engage
in foreign star systems surveillance, or may trace foreign spies on their
own planet, thus protecting civil population from aggressors. In
intelligence and counterintelligence activities may be engaged only agents
of the same race as the native population of the planet where they have to
develop their secret activity. Consequently, the special agents will be
able to dispense with special equipment, as the living conditions of
different races are quite specific. Also their activity won't require any
additional masking, even if different races don't look alike. A
representative of a foreign race can be easily detected among native
population, but a spy of the same race can vanish in the crowd, if needed.
In order to combat foreign spies you have to set off a counterintelligence
service in opposition.
In order to send your agents to someone you have to embark them on
ships equipped with habitation modules, send the given fleet to the point
of destination and use "land passengers" command. After reaching the given
system the intelligence officers will try to land on the planet, and they
may succeed if the counterespionage service of the planet is
underdeveloped. In case of successful landing your intelligence officer
will start gathering information, and, after making sure he's not shadowed,
he will send it to base. But don't forget that counterintelligence is
up-and-doing and is trying to locate signals during the transmission
session. In case if counterespionage will reveal the place of transmission
it will try to remove your agent.
Upon mission accomplishment and his interaction with the
counterintelligence, your agent will learn the corresponding skills. You
may change the agent's mission at any time using the "Espionage" menu. If
you consider that your agent is under threat, or there is a more important
mission for him to involve on another planet - just give him the command to
evacuate. In this case he will evacuate from the planet on the first ship
equipped with habitation module you'll send after him using the command
"pick up passengers".
". In order to provide medical assistance to wounded agents add them to the
list of available agents and choose the corresponding option.
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